War Metal
Sub Type:
Acquire:
Quality:
Ability:
Order:

Unit List

Name Acquire Ability Proc
*Under 1000 Fights
**Under 500 Fights
Damage
Damage vs Epic
Healing
Healing Prevented
pr fight
Damage
Damage vs Epic
Healing
Healing Prevented
Other effects
Rally Flag
Structure
Rally Flag

Force: Generates $1,500/hour when active in your Force

Rally Flag
Barracks
Medic Bay
Structure
Medic Bay

Medic: Chance to heal your Force

Medic Bay
Mission
Barracks
Medic16,40%30,49
Thermite Bunker
Structure
Thermite Bunker
Attack: 16
Defense: 16

Flamethrower: Chance to cause fire damage

Thermite Bunker
Collection
Barracks
Boss Battle
Flamethrower25,02%2-5 (3,50)0,88
Battle Flag
Structure
Battle Flag

Force: Generates $2,500/hour when active in your Force

Battle Flag
Mission
ComSat Terminal
Structure
ComSat Terminal

Force: Generates $4,000/hour when active in your Force

ComSat Terminal
Barracks
Foundry
Structure
Foundry

Force: Generates $15,000/hour when active in your Force

Foundry
Barracks
Power Plant
Structure
Power Plant

Force: Generates $150,000/hour when active in your Force

Power Plant
Barracks
Factory
Structure
Factory

Force: Generates $10,000/hour when active in your Force

Factory
Gift
Gunpod
Structure
Gunpod
Attack: 14
Defense: 2

Concussive Blast: Chance to deal extra concussive damage

Gunpod
Mission
Concussive Blast38,99%2-4 (3,00)1,17
Missile Pod
Structure
Missile Pod
Armored
Attack: 20
Defense: 2


Missile Pod
Advanced Foundry
Structure
Advanced Foundry

Force: Generates $25,000/hour when active in your Force

Advanced Foundry
Mission
Fusion Power Plant
Structure
Fusion Power Plant

Force: Generates $200,000/hour when active in your Force

Fusion Power Plant
Mission
Communications Array
Structure
Communications Array

Force: Generates $65,000/hour when active in your Force

Communications Array
Mission
Comsat
Structure
Comsat

Lock-on: Chance to prevent one unit from being jammed

Comsat
Collection
Lock-on68,99%N/AN/A
Drop Pod
Structure
Drop Pod

Rapid Deployment: Brings another Infantry into battle

Drop Pod
War Chips
War Pack
Infantry Pack
Rapid Deployment100,00%N/AN/ABrings in Infantry
Fortified Extractor
Structure
Fortified Extractor
Defense: 15

Force: Generates $250,000/hour when active in your Force
Fortification: Chance to increase Defense by 10%

Fortified Extractor
War Chips
War Pack
Fortification26,00%N/AN/AIncrease Defense by 10%
Regeneration Bay
Structure
Regeneration Bay
Defense: 20
Force: Health increased by 30

Restoration: Chance to cause major Healing and increase Defense by 5%

Regeneration Bay
War Chips
War Pack
Restoration36,01%51,80Increase Defense by 5%
Blood Emblem
Structure
Blood Emblem
Attack: 8
Defense: 12
Force: Health increased by 30

Medic: Chance to heal your Force

Blood Emblem
War Chips
War Pack
Medic39,98%31,20
Core Driller
Structure
Core Driller
Unique
Defense: 24

Force: Generates $600,000/hour when active in your Force

Core Driller
Mission
Assembly Plant
Structure
Assembly Plant
Attack: 5
Defense: 20

Rapid Construction: Bring another Armored unit into battle

Assembly Plant
Armored Pack
Rapid Construction100,00%N/AN/ABrings in Armored
Tesla Cannon
Structure
Tesla Cannon
Armored
Attack: 18
Defense: 14

Electrocution: Chance to cause damage and prevent enemy Armored units from entering battle

Tesla Cannon
War Chips
War Pack
Armored Pack
Electrocution34,00%1-2 (1,50)0,51Prevents Armored
Machine Mill
Structure
Machine Mill
Defense: 40

Assemble Mech: Chance to bring two Robotic units into battle

Machine Mill
War Chips
Assemble Mech50,00%N/AN/ABrings in 2 Robotic
Island Launchport
Structure
Island Launchport
Defense: 40

Launchport: Bring an extra Flying unit into battle

Island Launchport
War Chips
Launchport100,00%N/AN/ABrings in Flying
Blood Pool
Structure
Blood Pool
Defense: 40

Dark Spawn: Brings another Bloodthirsty unit into battle

Blood Pool
War Chips
Dark Spawn100,00%N/AN/ABrings in Bloodthirsty
Warp Tunnel
Structure
Warp Tunnel
Defense: 40

Rift: Brings a Xeno unit into battle

Warp Tunnel
Xeno Pack
Rift100,00%N/AN/ABrings in Xeno
Panopticon
Structure
Panopticon
Unique
Attack: 25
Defense: 20

Reconaissance: Chance to bring another Flying unit into battle and prefent an enemy Flying unit from entering battl

Panopticon
Collection
Reconaissance70,00%N/AN/ABrings in Flying
Prevents Flying
Command Center
Structure
Command Center
Unique
Attack: 16
Defense: 30
Force: Health increased by 30

Force: Generates $50,000/hour when active in your Force
Force Field: Chance to prevent enemy Armor unit from entering battle

Command Center
Combat Rank
Force Field29,99%N/AN/APrevents Armored
Asylum
Structure
Asylum
Attack: 30
Defense: 20

Insanity: Chance to cause damage and increase Attack of Bloodthirsty units by 15%

Asylum
War Chips
War Pack
Insanity30,02%1-2 (1,50)0,45Increase Bloodthirsty Attack by 25%
Earthquake Generator
Structure
Earthquake Generator
Attack: 34
Defense: 20

Quake: Chance to deal damage and prevent an Assault unit from entering battle

Earthquake Generator
War Chips
Quake30,02%2-6 (4,00)1,20Prevents Assault
Orbital Cannon
Structure
Orbital Cannon
Unique
Attack: 45
Defense: 10

Vaporize: Chance to cause damage and prevent enemy Infantry units from entering battle

Orbital Cannon
Mission
Vaporize25,06%*2-7 (4,50)1,13Prevents Infantry
Harbor Command
Structure
Harbor Command
Attack: 10
Defense: 50

Naval Dominance: Bring another Naval unit into battle

Harbor Command
War Chips
Naval Dominance100,00%N/AN/ABrings in Naval
Petrol Rig
Structure
Petrol Rig
Attack: 10
Defense: 50

Force: Generates $1,000,000/hour when active in your Force
Refuel: Chance to heal for each Naval unit

Petrol Rig
War Chips
Refuel31,01%N/AN/AHealing based on number of Naval units
Cloning Laboratory
Structure
Cloning Laboratory
Defense: 60
Force: Health increased by 100

Clone: Chance to heal and bring another Infantry into battle

Cloning Laboratory
War Chips
Clone52,01%N/AN/ABrings in Infantry
Olympian Monolith
Structure
Olympian Monolith
Attack: 46
Defense: 18

Override: Chance to remove enemy Robotic unit from battle
Overload: Chance to deal damage

Olympian Monolith
War Chips
Override42,07%**N/AN/APrevents Robotic
Overload34,04%**2-6 (4,00)1,36
Missile Silo
Structure
Missile Silo
Attack: 40
Defense: 25

Assault: Chance to deal massive damage

Missile Silo
Epic Battle
Assault30,01%3-9 (6,00)1,80
Xeno Singularis
Structure
Xeno Singularis
Attack: 20
Defense: 60

Encapsulate: Chance to deal damage and jam enemy Structure

Xeno Singularis
Combat Rank
Encapsulate57,00%*2-4 (3,00)1,71Prevents Structure
Viral Cluster
Structure
Viral Cluster
Attack: 75
Defense: 5

Biotoxin: Chance to prevent some healing and jam an enemy Infantry

Viral Cluster
Epic Battle
Biotoxin48,97%*83,92Prevents Infantry
Poseidon Engine
Structure
Poseidon Engine
Unique
Attack: 40
Defense: 40

Fusion Upgrade: Chance to deal major damage if the Poseidon is in the active Force

Poseidon Engine
Collection
Fusion Upgrade69,02%*2-6 (4,00)2,76
Sanctuary
Structure
Sanctuary
Righteous
Attack: 50
Defense: 50

Sanctuary: Chance to heal and to bring another Righteous unit into battle

Sanctuary
War Chips
Sanctuary51,09%**84,09Brings in Righteous
Adytum
Structure
Adytum
Unique
Righteous
Defense: 100

Sanctity: Chance to bring two Righteous units into battle

Adytum
Mission
SanctityN/AN/AN/ABrings in 2 Righteous
Bulwark
Structure
Bulwark
Bloodthirsty
Defense: 100

Pike Shield: Chance to deal damage

Bulwark
Bloodthirsty Pack
Pike Shield72,03%*2-4 (3,00)2,16
Artillery Encampment
Structure
Artillery Encampment
Unique
Defense: 100

Bombardment: Chance to deal devastating damage

Artillery Encampment
Collection
BombardmentN/A8-22 (15,00)N/A
SkyCom Neuro-core
Structure
SkyCom Neuro-core
Unique
Robotic
Attack: 60
Defense: 60

Omniscience: Chance to deal massive damage and bring another Robotic unit into battle

SkyCom Neuro-core
Collection
Omniscience59,05%*4-12 (8,00)4,72Brings in Robotic
Fission Charge
Structure
Fission Charge
Unique

Blastwave: Chance to deal massive damage

Fission Charge
Mission
Blastwave60,00%**8-22 (15,00)9,00
The Prometheus
Structure
The Prometheus
Unique

Overload: Chance to deal major damage to you and the enemy
Warp Surge: Chance to bring two Assault units into battle and prevent one of your units from being jammed

The Prometheus
Mission
OverloadN/AN/AN/A
Warp SurgeN/AN/AN/ABrings in 2 Assault
SkyCom
Structure
SkyCom
Unique
Robotic
Attack: 40
Defense: 40

Force: Generates $150,000/hour when active in your Force
Combat Sentience: Chance to deal massive damage and heal

SkyCom
Collection
Combat Sentience60,00%4-12 (8,00)
4
4,80
2,40
Pantheon
Structure
Pantheon
Unique
Righteous
Attack: 40
Defense: 80
Force: Health increased by 100

Righteous Zeal: Chance to control enemy Commander
Smite: Deals minor damage

Pantheon
Mission
Righteous Zeal19,96%N/AN/AControls Commander
Smite100,00%1-3 (2,00)2,00
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